ANALISIS KEMAMPUAN HABITS OF MIND KELAS X MELALUI PENGEMBANGAN KARTU PINTAR BIOLOGI DENGAN TEKNOLOGI AUGMENTED REALITY
Keywords:
biology smart card, Habits Of Mind, Technology Augmented Reality, cyberbullyingAbstract
This research and development aim to produce a media in the form of a biology smart card with technology augmented reality in improving the ability habits of mind in class X students at SMA Negeri 1 Terbanggi Besar. This research is a research and development method of Research And Development (R&D) from the Borg & Gall model which consists of nine steps. In this study, data collection techniques used interview methods, instruments in the form of media validation sheets, student response questionnaires and ability test questionnaires Habits of Mind. The following values obtained from the validation results by media experts are 95%, material experts are 98%, linguists are 94% which means the product is valid and the results of the effectiveness test of the use of biological smart card media on students get a score of 88% in the very category good. In addition, the results obtained from measurements in increasing the ability of Habits Of Mind with value of n-gain 0.5