PENGEMBANGAN BINOCOMPLEX GAME MATERI VIRUS UNTUK MELATIH BERPIKIR KRITIS DAN HASIL BELAJAR KOGNITIF SISWA KELAS X

Authors

  • Renfa Dwi Andini Universitas Negeri Malang, Jl. Semarang No. 5, Malang, Jawa Timur, Indonesia
  • Deny Setiawan Universitas Negeri Malang, Jl. Semarang No. 5, Malang, Jawa Timur, Indonesia

Keywords:

critical thingking, cognitive learning outcomes, binocomplex game, Virus

Abstract

The skills that are the foundation for the formation of 4C skills are critical thinking skills. The aim of the research is to produce Binocomplex Game media that is valid and practical in training students' critical thinking skills and cognitive learning outcomes on virus material. The type of research is R&D (research and development) with the ADDIE (analyze, design, develop, implement and evaluate) development model. However, in this research, the implementation stage was not carried out because there were obstacles in the form of time constraints. The results of material validation were 1,00 and media validation were 0,96. The results of implementing the TGT syntax in all stages of testing have very good category. The practicality result of the teacher's response was 92.30%. The practicality results from student responses were 88.61% in class X-D and 92.04% in class X-E. The test scores were all adequate in the pre-test and improved to very good in the post-test. The difference in the results of the Binocomplex Game media trial also proves that the quality of the media has reached the very good category.

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Published

2025-10-22

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Section

Articles